# List of all public chemistry recipes for mysha's recipe manager. # Adapted from: "Chemistry" on the Goonstation Wiki (various contributors) # Compiled by: mysha, cogwerks, Marquesas, Convair880/Pistoleer # # Structure: # - Base elements # - Basic compounds # - Medical chems # - Poisons and toxins # - Acids # - Pyrotechnic chems # - Drugs # - Miscellaneous recipes # - Miscellaneous reagents # # Special tags: # [addictive] It's addictive. # [allergy] Causes or heals allergic reactions, e.g. anaphylaxis. # [base] It's a base element. # [bleeding] Affects BLEEDING in some way. # [blindness] Causes or heals blindness. # [brain] Causes or heals BRAIN damage. # [brute] Causes or heals BRUTE damage. # [burn] Causes or heals BURN damage. # [burning] Modifies the BURNING var. # [cool] It's self-cooling. # [crit] Used to stabilize critical patients. # [damage] Causes damage of some type. # [deaf] Causes or heals deafness. # [depletion] Increases the depletion rate of certain other chems in the bloodstream. # [disease] Can transmit or heal diseases. # [dizziness] Causes or treats dizziness. # [drowsiness] Causes or treats drowsiness. # [drug] It's a drug. # [drunk] Causes or treats drunkenness. Booze always depletes into ethanol and isn't marked separately. # [ear] Affects hearing in some way. # [explode] Causes an explosion. # [eye] Affects vision in some way. # [gib] Causes somebody to explode into gibs. # [hair] Grows hair. # [hallucinate] Causes hallucinations. # [heal] Heals damage of some type. # [heart] Causes or treats heart conditions. # [heat] It's self-heating. # [ignite] Can ignite if mixed without stabilizer or when heated. # [jitter] Causes or treats jitteriness. # [ko] Knocks somebody out completely or puts them to sleep. # [losebreath] Causes or heals LOSEBREATH. # [medical] It's a medical chem. # [movement] Causes confused movement. # [mutation] Causes mutations. # [overdose] It has an overdose threshold. # [oxy] Causes or heals OXY damage. # [paralyze] Causes paralysis. # [plant] Affects plants in some way when present in a hydroponics tray. # [rad] Causes or heals radiation poisoning. # [slippery] Creates a slippery surface when applied to a floor tile. # [speed] Grants a speed boost. # [stamina] Affects stamina in some way. # [stun] Causes or otherwise affects the duration of stuns. # [temperature] Affects body temperature in some way. # [tox] Causes or heals TOX damage. # #------------------------------------------- # INDENTATION MATTERS! Use spaces, not tabs. # # This file is in the standard YAML format. Example: # #name: The name of the recipe list #recipes: # - name: Reagent name # unsorted: true # The recipe ingredients won't be sorted according to their complexity, just displayed as ordered in the ingredient list. # ingredients: # List of ingredients # - Carbon # - Hydrogen # - Fuel @chemical,burn # The Fuel reagent has to have the chemical and burn tags # - !step Heat the beaker to 300 degrees # Custom step # heat_to: Heat to 300 K# Recipe requires heating # reaction_message: Message that shows up when you create the reagent # info: # information section, shows up as the Information tab # depletion_rate: 0.4 # How much of the reagent depletes during one cycle # penetrates_skin: No # Does the reagent penetrate skin? # ignition_temp: 340 # Temperature at which the reagent ignites # application_effect: TOUCH - Reagent does something when the TOUCH reaction occurs. # notes: Notes about this reagent # per_cycle: Information about what the reagent does per one cycle. # Per plant cycle: Information about what the reagent does per cycle when present in a hydroponics tray. # tags: [first_tag, second_tag, third_tag] # Tags for the current reagent, can be a list of any string without spaces name: Wiki chemistry recipes recipes: # Base elements - name: Aluminium sources: - Base chemical from the dispenser. tags: [base] - name: Bromine sources: - Base chemical from the dispenser. tags: [base] - name: Carbon sources: - Base chemical from the dispenser. info: application_effect: 5+ UNITS = Creates dirt when applied to floor tiles. tags: [base] - name: Ethanol sources: - Base chemical from the dispenser. - All cocktails and booze metabolize into ethanol. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | 100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects. 300+ UNITS - 5% chance of extra +1/+2 TOX. Addiction probability (INGEST): 4% overdose_threshold: 100 notes: Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences. tags: [base, drunk, addictive, movement, damage, tox, drowsiness, overdose, dizziness, eye] - name: Hydrogen sources: - Base chemical from the dispenser. tags: [base] - name: Iodine sources: - Base chemical from the dispenser. tags: [base] - name: Iron sources: - Base chemical from the dispenser. tags: [base] - name: Nitrogen sources: - Base chemical from the dispenser. tags: [base] - name: Oxygen sources: - Base chemical from the dispenser. tags: [base] - name: Phosphorous info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 66% chance of +1 GROWTH sources: - Base chemical from the dispenser. tags: [base, plant] - name: Silicon sources: - Base chemical from the dispenser. tags: [base] - name: Silver sources: - Base chemical from the dispenser. tags: [base] - name: Sodium sources: - Base chemical from the dispenser. tags: [base] - name: Sulfur sources: - Base chemical from the dispenser. tags: [base] - name: Chromium sources: - Base chemical from the dispenser. tags: [base] - name: Copper sources: - Base chemical from the dispenser. tags: [base] - name: Nickel sources: - Base chemical from the dispenser. tags: [base] - name: Platinum sources: - Base chemical from the dispenser. tags: [base] - name: Water tags: [base, slippery, burning, explode, plant] info: depletion_rate: 0.4 penetrates_skin: No application_effect: | 3+ UNITS = Temporarily creates a slippery surface when applied to floor tiles. TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. Per plant cycle: Essential for plant growth to occur at all. notes: | Explodes when mixed with potassium (1x1, low severity). Does not scale with volume. Freezes when cooled (0° C), boils away when heated (100 °C). sources: - Base chemical from the dispenser. - Base drink from the soda fountain. - Extracted from all melons. - name: Ice ingredients: - Water - !step Cool to 273 K. heat_to: Cool to 273 K. tags: [base] info: penetrates_skin: No depletion_rate: 0.4 application_effect: 5+ UNITS = Creates a solid, non-slippery chunk of ice when applied to floor tiles. notes: The frozen state of water. The reagent turns to water when exposed to a temperature higher than 0° C. - name: Potassium sources: - Extracted from bananas. - Base chemical from the dispenser. tags: [base, explode, plant] info: Per plant cycle: 40% chance of +1 GROWTH, +1 HEALTH notes: | Explodes when mixed with water (1x1, low severity). Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. - name: Barium sources: - Base chemical from the dispenser. tags: [base, explode] info: notes: | Explodes when mixed with water (1x1, low severity). Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. - name: Chlorine info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: +1 BURN Per plant cycle: +3 POISON sources: - Base chemical from the dispenser. tags: [base, burn, damage, plant] - name: Fluorine info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: +1 BURN, +1 TOX Per plant cycle: +3 POISON tags: [base, burn, tox, damage, plant] sources: - Base chemical from the dispenser. - name: Mercury info: depletion_rate: 0.2 penetrates_skin: Yes (0.2 per 1 unit splashed) per_cycle: 70% chance of +1 BRAIN tags: [base, brain, damage] sources: - Base chemical from the dispenser. - Extracted or distilled from omega cannabis leaves. - name: Lithium info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Drooling and confused movement. tags: [base, movement] sources: - Base chemical from the dispenser. - Extracted or distilled from omega cannabis leaves. - name: Sugar tags: [base, stun, overdose, ko, stamina, jitter] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Jitteriness, minor stamina regeneration buff. 50% chance of 1x stun reduction, paralysis and weaken, 4% chance to produce a unit of epinephrine. OVERDOSE - hyperglycaemic shock, 8% chance of +1/+2 TOX. overdose_threshold: 200 notes: Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff. sources: - Base chemical from the dispenser. - Base drink from the soda fountain. - Extracted from sugarcanes. - name: Radium info: depletion_rate: 0.4 penetrates_skin: Yes (0.5 per 1 unit splashed) per_cycle: +4 RAD (capped at 8 Gy) Per plant cycle: 80% chance of +3 RAD, 16% of a random mutation application_effect: Temporarily creates an eerie green glow when applied to floor tiles. notes: | Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A sleepy pen full of radium is pretty lethal over a few minutes. sources: - Base chemical from the dispenser. tags: [base, rad, damage, plant] - name: Helium sources: - Helium tanks. tags: [base] info: depletion_rate: 0.4 penetrates_skin: No notes: Harmless. Does what you'd expect. - name: Magnesium tags: [base, ignite] info: depletion_rate: 0.4 penetrates_skin: No application_effect: 10+ UNITS = Creates piles of magnesium when applied to floor tiles. notes: Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents. sources: - Base chemical from the dispenser. # Basic compounds - name: Ammonia ingredients: - Nitrogen - Hydrogen reaction_message: The mixture bubbles and gives off a sharp odor. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: | +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray. notes: Fertilizer, and an ingredient in a lot of other chems. tags: [plant] - name: Ammonia ingredients: - Water - Urine - !step Heat to 354 K. heat_to: Heat to 354 K. reaction_message: The mixture bubbles and gives off a sharp odor. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: | +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray. notes: Fertilizer, and an ingredient in a lot of other chems. tags: [plant] - name: Ash ingredients: - Paper - !step Burn the paper. - !step Collect the ash with a beaker. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 80% chance of +1 HEALTH OR +1 GROWTH notes: Fertilizer, and basic ingredient in a couple of recipes. tags: [plant] - name: Ash ingredients: - Oil - !step Heat to 474 K. heat_to: Heat to 474 K. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 80% chance of +1 HEALTH OR +1 GROWTH notes: Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil. tags: [plant] - name: Compost sources: - Hydroponics ingredients: - Stuff produce into a compost tank. info: notes: Fertilizer. depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 66% chance of +1 HEALTH tags: [plant] - name: Salt ingredients: - Water - Chlorine - Sodium info: depletion_rate: 0.4 penetrates_skin: No per_cycle: OVERDOSE - 70% chance of +1 BRAIN, 8% of +1/+2 TOX. application_effect: 10+ UNITS = Creates a salt pile when applied to floor tiles. overdose_threshold: 100 notes: Useful as a weapon against wraiths and as an easy poison. reaction_message: The solution crystallizes with a brief flare of light. tags: [overdose, damage, brain, tox] - name: Phenol ingredients: - Water - Chlorine - Oil reaction_message: The mixture bubbles and gives off an unpleasant medicinal odor. info: depletion_rate: 0.4 penetrates_skin: No notes: Used for certain medical recipes. - name: Diethylamine ingredients: - Ammonia - Ethanol - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: A horrible smell pours forth from the mixture. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 66% chance of +2 GROWTH notes: Used for certain medical recipes and as fertilizer. tags: [plant] - name: Space Cleaner ingredients: - Ammonia - Ethanol - Water reaction_message: Ick, this stuff really stinks. Sure does make the container sparkle though! info: depletion_rate: 0.4 penetrates_skin: No per_cycle: OVERDOSE - 8% chance of +1/+2 TOX. application_effect: TOUCH - Removes cleanable messes and forensic evidence when splashed onto people, objects or turfs. overdose_threshold: 5 notes: Cleans stuff. tags: [overdose, damage, tox] - name: Acetone ingredients: - Oil - Welding Fuel - Oxygen reaction_message: The smell of paint thinner assaults you as the solution bubbles. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +1.5 TOX notes: Common ingredient in other recipes. tags: [damage, tox] - name: Potash ingredients: - Potassium - Chlorine - Sulphuric acid reaction_message: A white crystalline residue forms as the water boils off. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS notes: Fertilizer. tags: [plant] - name: Potash ingredients: - Ash - Water - !step Heat to 354 K. heat_to: Heat to 354 K. reaction_message: A white crystalline residue forms as the water boils off. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS notes: Fertilizer. tags: [plant] - name: Saltpetre ingredients: - Potash - Compost - Urine reaction_message: A white crystalline substance condenses out of the mixture. info: depletion_rate: 0.4 penetrates_skin: No Per plant cycle: 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE notes: Fertilizer. tags: [plant] - name: Stabilizing agent (Stabilizer) ingredients: - Iron - Oxygen - Hydrogen reaction_message: The mixture becomes a yellow liquid! info: depletion_rate: 0.4 penetrates_skin: No notes: Keeps unstable chemicals stable. This does not work on everything. # Medical chems - name: Ammonium Bicarbonate (Smelling Salt) sources: - Pro Puffs tags: [medical, rad, heal] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: 80% chance of -1 RAD notes: Radiation is cumulative and causes TOX and BURN. - name: Charcoal ingredients: - Ash - Salt - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The mixture yields a fine black powder. sources: - Extracted from any venne fibers. tags: [medical, tox, heal, depletion, plant] info: notes: Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons. depletion_rate: 0.4 penetrates_skin: No per_cycle: -1.5 TOX. 50% chance of increasing the depletion rate of all other chems by 1 Per plant cycle: Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium) - name: Saline-Glucose Solution ingredients: - Salt - Water - Sugar reaction_message: The solution begins to bubble. tags: [medical, brute, burn, heal, crit, bleeding] info: depletion_rate: 0.15 penetrates_skin: Yes per_cycle: 33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of blood. Rolls a chance to fix shock. notes: Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients. - name: Styptic Powder ingredients: - Aluminium - Hydrogen - Oxygen - Sulphuric Acid tags: [medical, brute, heal, tox, damage, bleeding] reaction_message: The solution yields an astringent powder. info: per_cycle: -2 BRUTE depletion_rate: 3 penetrates_skin: No application_effect: | TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5. INGEST - Causes 0.5 TOX per unit ingested. notes: The go-to BRUTE medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that. - name: Silver Sulfadiazine ingredients: - Ammonia - Silver - Sulfur - Oxygen - Chlorine reaction_message: A strong and cloying odor begins to bubble from the mixture. sources: - Extracted from all commol roots. tags: [medical, burn, heal, tox, damage] info: depletion_rate: 3 penetrates_skin: No per_cycle: -2 BURN application_effect: | TOUCH - Heals 1 BURN per unit applied. INGEST - Causes 0.5 TOX per unit ingested. notes: The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that. - name: Synthflesh ingredients: - Blood - Carbon - Styptic Powder reaction_message: The mixture knits together into a fibrous, bloody mass. tags: [medical, brute, burn, heal, bleeding, slippery] info: depletion_rate: 0.4 penetrates_skin: No application_effect: | 5+ UNITS = Creates slippery gibs when applied to floor tiles. TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING. notes: An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this. - name: Omnizine sources: - Extracted or distilled from white cannabis leaves. - Extracted from glowing fruits. - Omnizine-laced Pro Puffs. - Warm donk pockets. - Spaghetti arrabbiata. tags: [medical, brute, burn, oxy, tox, heal, damage, losebreath, addictive, overdose, bleeding, dizziness, jitter, movement, stun] info: depletion_rate: 0.2 penetrates_skin: No overdose_threshold: 30 Addiction probability (INGEST): 5% per_cycle: | -2 BRUTE, -2 BURN, -1 TOX, -1 OXY. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING. OVERDOSE - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX. notes: Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch. - name: Calomel ingredients: - Mercury - Chlorine - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: Stinging vapors rise from the solution. tags: [medical, depletion, tox, damage] info: depletion_rate: 0.8 penetrates_skin: No per_cycle: | Increases all depletion rates by 5. If above +20 health = +5 TOX notes: | Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long. Blood tests without a reagent scanner = draw blood and analyze it with the CheMaster in the pharmacy. - name: Potassium Iodide ingredients: - Potassium - Iodine reaction_message: The solution settles calmly and emits gentle fumes. sources: - Extracted from all nureous leaves. tags: [medical, rad, heal] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: 80% chance of -1 RAD notes: Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat. - name: Pentetic Acid ingredients: - Welding Fuel - Chlorine - Ammonia - Embalming Fluid (Formaldehyde) - Sodium - Cyanide reaction_message: The substance becomes very still, emitting a curious haze. tags: [medical, rad, tox, depletion, heal, brute, burn, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: -7 RAD, increases all depletion rates by 4. 75% chance of -4 TOX, 33% of +1 BRUTE and +1 BURN. notes: Apex anti-tox/anti-rad treatment. - name: Cryoxadone ingredients: - Cryostylane - Plasma - Acetone - Unstable Mutagen reaction_message: The solution bubbles softly. tags: [medical, oxy, tox, brute, burn, heal, temperature] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: If body temp below 260 K = -10 OXY, -3 TOX, -12 BRUTE, -12 BURN notes: | Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay run off of this. Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with. - name: Ephedrine ingredients: - Sugar - Oil - Hydrogen - Diethylamine reaction_message: The solution fizzes and gives off toxic fumes. sources: - Extracted from all asomna barks and omega cannabis leaves. - Grones soda. tags: [medical, stun, heal, crit, stamina, addictive, overdose, jitter, drowsiness, temperature, losebreath, oxy, brute, burn, tox, dizziness, damage] info: depletion_rate: 0.3 penetrates_skin: No Addiction probability (INGEST): 25% overdose_threshold: 35 per_cycle: | 1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75. If above 0 health = 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX. If below 0 health = -1 BRUTE, -1 BURN. 25% of -1 TOX OVERDOSE - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness. notes: It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects. - name: Epinephrine ingredients: - Phenol - Hydrogen - Oxygen - Chlorine - Acetone - Diethylamine reaction_message: Tiny white crystals precipitate out of the solution. tags: [medical, stun, oxy, losebreath, tox, brute, burn, heal, heart, overdose, crit, stamina, jitter, drowsiness, temperature, depletion, allergy, dizziness] info: depletion_rate: 0.2 penetrates_skin: No overdose_threshold: 20 per_cycle: | 20% chance of 1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15. Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix cardiac failure. If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN. OVERDOSE - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness. notes: Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. - name: Atropine ingredients: - Ethanol - Acetone - Diethylamine - Phenol - Sulphuric Acid reaction_message: A horrid smell like something died drifts from the mixture. sources: - Extracted from black venne fibers. - Extracted or distilled from omega cannabis leaves. tags: [medical, tox, damage, brute, burn, heal, heart, oxy, losebreath, depletion, crit, movement, overdose, dizziness, stamina, temperature] info: depletion_rate: 0.2 penetrates_skin: No overdose_threshold: 25 per_cycle: | Dizziness, confused movement, minor total stamina buff, warms you up slightly when cold. Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix cardiac failure. Increases depletion rate of sarin by 20. If above -25 health = +1 TOX If below -25 health = -1 TOX, -3 BRUTE, -3 BURN OVERDOSE - 8% chance of +1/+2 TOX notes: | Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way. - name: Salicylic Acid (Painkiller) ingredients: - Sodium - Phenol - Carbon - Oxygen - Sulphuric Acid reaction_message: The mixture crystallizes. sources: - Extracted from all contusine leaves. tags: [medical, brute, overdose, temperature, speed, heal, damage, tox] info: depletion_rate: 0.1 penetrates_skin: No overdose_threshold: 25 per_cycle: | Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 BRUTE. OVERDOSE - 8% chance of +1/+2 TOX. notes: Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile. - name: Morphine sources: - Medical vendors and QM can provide it. tags: [medical, speed, addictive, overdose, ko, jitter, stamina, damage, tox] info: depletion_rate: 0.4 penetrates_skin: No overdose_threshold: 20 Addiction probability (INGEST): 50% per_cycle: | Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle. OVERDOSE - 8% chance of +1/+2 TOX. notes: Low doses are useful for the painkiller, but high doses can knock someone out for a while. - name: Ether ingredients: - Hydrochloric Acid - Ethanol - Oxygen reaction_message: The mixture yields a pungent odor, which makes you tired. tags: [medical, addictive, overdose, ko, jitter, stamina, damage, tox] info: depletion_rate: 0.4 penetrates_skin: No notes: Behaves almost exactly the same as morphine, minus the speed bonus. - name: Salbutamol ingredients: - Salicylic Acid (Painkiller) - Lithium - Aluminium - Bromine - Ammonia reaction_message: The solution bubbles freely, creating a head of bluish foam. tags: [medical, oxy, losebreath, heal] sources: - Extracted from shivering contusine leaves. info: depletion_rate: 0.2 penetrates_skin: No per_cycle: -6 OXY, -4 LOSEBREATH notes: | Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end. - name: Perfluorodecalin ingredients: - Hydrogen - Fluorine - Oil - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The mixture rapidly turns into a dense pink liquid. tags: [medical, oxy, losebreath, brute, burn, heal, addictive] info: depletion_rate: 0.4 penetrates_skin: No Addiction probability (INGEST): 20% per_cycle: | -25 OXY, 33% chance of -1 BRUTE and -1 BURN. Increases LOSEBREATH to and caps it at 6. You can't talk, but it prevents any suffocation damage from racking up despite that. notes: | Fantastic for criminal activity because it silences people. Also fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible. - name: Mannitol ingredients: - Sugar - Hydrogen - Water reaction_message: The mixture bubbles slowly, making a slightly sweet odor. sources: - Extracted from dawning venne fibers. tags: [medical, brain, heal] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: -3 BRAIN notes: Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc. - name: Mutadone ingredients: - Unstable Mutagen - Acetone - Bromine reaction_message: A foul astringent liquid emerges from the reaction. sources: - Extracted from dawning venne fibers. tags: [medical, mutation, heal, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Removes one genetic bioeffect. Some mutations cannot be cured by mutadone, however. Per plant cycle: | 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE notes: Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day. - name: Spaceacillin ingredients: - Space Fungus - Ethanol reaction_message: The solvent extracts an antibiotic compound from the fungus. tags: [medical, disease, heal] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: Rolls a chance to cure some specific diseases, such as MRSA and grave fever. notes: You probably won't use this much unless a random disease event hits. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off of walls with your beaker. - name: Diphenhydramine (Antihistamine) ingredients: - Oil - Carbon - Bromine - Diethylamine - Ethanol reaction_message: The mixture fizzes gently. tags: [medical, depletion, jitter, drowsiness, allergy, stamina, stun, addictive] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness. Addiction probability (INGEST): 10% notes: Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder. - name: Haloperidol sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Chlorine - Fluorine - Aluminium - Potassium Iodide - Oil reaction_message: The chemicals mix into an odd pink slush. tags: [medical, depletion, jitter, drowsiness, brain, damage, disease, stamina] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Increases depletion rates for most stimulating/hallucinogenic drugs by 5. Reduces druggy effects and jitteriness. Severe stamina regeneration penalty, causes drowsiness. 20% chance of +1 BRAIN. 5% of curing space madness and berserker. notes: Treat it like a general anti-psychotic. Useful for treating/neutralizing drugged-up maniacs. - name: Antihol ingredients: - Ethanol - Charcoal reaction_message: A minty and refreshing smell drifts from the effervescent mixture. tags: [medical, depletion, tox, heal, drunk] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Raises ethanol depletion rates by 8. If below +25 health = -2 TOX notes: Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments. - name: Insulin sources: - Pro Puffs - Medical Dispenser tags: [medical, depletion] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Raises sugar depletion rates by 5. notes: Handles hyperglycemic coma. - name: Simethicone ingredients: - Silicon - Chlorine - Hydrogen - Oxygen reaction_message: The solution begins to bubble. tags: [medical] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Makes the victim unable to fart. Fiendish. - name: Strange Reagent ingredients: - Holy Water - Unstable Mutagen - Omnizine reaction_message: The substance begins moving on its own somehow. tags: [brute, tox, medical, gib, heal, damage] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: +2 BRUTE, +2 TOX application_effect: | INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again. TOUCH - Resurrects critters. notes: While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life. - name: Oculine ingredients: - Atropine - Spaceacillin - Saline-Glucose Solution reaction_message: The mixture settles, becoming a milky white. sources: - Extracted from dawning venne fibers. tags: [medical, blindness, eye, ear, deaf, heal] info: per_cycle: | 80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness If ear damage is less than 25 = 30% chance of healing deafness depletion_rate: 0.4 penetrates_skin: Yes notes: Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace. - name: Teporone ingredients: - Silicon - Acetone - Plasma tags: [medical, temperature, addictive, overdose, jitter, damage, tox] reaction_message: The mixture turns an odd lavender color. info: per_cycle: | Attempts to return body temp to normal in ten degree increments. Causes jitteriness. OVERDOSE - 8% chance of +1/+2 TOX. depletion_rate: 0.4 penetrates_skin: No Addiction probability (INGEST): 20% overdose_threshold: 50 notes: Not really ever used much, but spacewalking cocktails might need it. - name: Lexorin sources: - Pro puffs. tags: [medical, tox, losebreath, oxy, damage] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: +1 TOX, removes the need to breathe. notes: A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time. - name: Yobihodazine sources: - Spaced rum. tags: [medical, brain, oxy, damage, addictive, temperature] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Attempts to return body temp to normal in ten degree increments. Prevents OXY damage (but not LOSEBREATH). 20% chance of +1 BRAIN. Addiction probability (INGEST): 20% notes: Another legacy spacewalking chem. - name: Hairgrownium sources: - Extracted from fuzzy nureous. - Extracted or distilled from omega cannabis leaves. ingredients: - Carpet - Synthflesh - Ephedrine reaction_message: The liquid becomes slightly hairy. tags: [hair, medical] info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: 10% chance of growing a full set of hair. notes: Great cure for baldness. - name: Super Hairgrownium ingredients: - Iron - Methamphetamine - Hairgrownium reaction_message: The liquid becomes disgustingly furry and smells terrible. tags: [hair, medical] info: penetrates_skin: Yes depletion_rate: 0.4 per_cycle: Grows tremendous hair and a fake moustache. # Poisons and toxins - name: Polonium sources: - Poison bottles. tags: [rad, damage, plant] info: depletion_rate: 0.1 penetrates_skin: Yes per_cycle: +8 RAD Per plant cycle: 80% chance of +5 RAD, 25% of a random mutation notes: Lasts a long time and ramps your cumulative radiation (causes TOX and BURN) way the hell up, very deadly. - name: Itching Powder sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Ammonia - Welding Fuel - Space Fungus reaction_message: The mixture congeals and dries up, leaving behind an abrasive powder. tags: [jitter, stun, damage, brute, allergy] info: depletion_rate: 0.3 penetrates_skin: Yes per_cycle: | Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% of decaying into up to 3 units of histamine. notes: Prank chem but can be debilitating as hell in large doses. A source of histamine. - name: Embalming Fluid (Formaldehyde) ingredients: - Ethanol - Oxygen - Silver - !step Heat to 424 K. heat_to: Heat to 424 K. reaction_message: Ugh, it smells like the morgue in here. tags: [damage, tox, allergy, plant] info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: +1 TOX, 10% chance of decaying into up to 15 units of histamine Per plant cycle: +4 POISON notes: Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way. - name: Histamine sources: - Byproduct of certain reagents. Inject e.g. emblaming fluid or itching powder, extract histamine using a syringe. - Extracted or distilled from omega cannabis leaves. tags: [allergy, overdose, damage, brute, tox, oxy, jitter, stun, eye] info: depletion_rate: 0.2 penetrates_skin: No overdose_threshold: 40 per_cycle: | 10% chance of blurred vision OR +1 BRUTE, 5% of +2 BRUTE OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating anaphylaxis and ramp up BRUTE, TOX and OXY damage across the board application_effect: | Causes jitteriness TOUCH - Transfer is capped at 10 units regardless of amount splashed notes: Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds. - name: Venom tags: [damage, tox, brute, allergy, gib] sources: - Poison bottles. info: depletion_rate: 0.2 penetrates_skin: No per_cycle: | +1 TOX, +1 BRUTE. 25% chance of decaying into up to 10 units of histamine. 20+ UNITS = +2 TOX and +2 BRUTE (total, not additionally) 40+ UNITS = 4% chance of gibbing the victim outright - name: Toxin tags: [tox, damage, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 TOX Per plant cycle: +1 POISON notes: The old generic toxin, still kicking around in a few places. - name: Neurotoxin ingredients: - Space Drugs - !step Heat to 674 K. heat_to: Heat to 674 K. sources: - Changeling stings. - Some poison/drug decay products. - A couple of medical interactions. tags: [jitter, dizziness, drowsiness, movement, damage, tox, brain, ko] info: depletion_rate: 1 penetrates_skin: No per_cycle: | Causes jitteriness, dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise). Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle. notes: | One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that changelings can sting you with. - name: Atrazine (Weedkiller) ingredients: - Chlorine - Hydrogen - Nitrogen reaction_message: The mixture bubbles, emitting an acrid reek. / The mixture gives off a harsh odor. tags: [tox, damage, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 TOX Per plant cycle: If plant species is weed = +2 POISON, -3 GROWTH notes: Pretty much a generic toxin. Botany has a bunch of it right away. - name: Capulettium ingredients: - Neurotoxin - Chlorine - Hydrogen reaction_message: The smell of death wafts from the solution. tags: [ko, drowsiness, eye] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative). notes: A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on. - name: Capulettium plus ingredients: - Capulettium - Ephedrine - Methamphetamine reaction_message: The solution begins to slosh about violently by itself. tags: [paralyze] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping. notes: | This essentially lets you play possum. You're unable to speak (excluding telepathy or machine talk), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it. - name: Amanitin sources: - Syndicate sauce. - Poison bottles. - Extracted from white mushrooms (space fungus mutation). tags: [tox, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Delayed, dose-specific. On the last cycle that it's in you, it hits you with a stack of TOX damage based on elapsed cycles * rand(2,4). The more you use, the longer it takes before anything happens, but the harder it hits when it does. notes: This is a stealth poison. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use. - name: Curare sources: - Poison bottles. - Extracted from quivering contusine leaves. tags: [damage, tox, oxy, drowsiness, paralyze, losebreath, eye] info: depletion_rate: 0.1 penetrates_skin: Yes per_cycle: +1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH notes: It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them. - name: Coniine sources: - Poison bottles. tags: [tox, losebreath, damage] info: depletion_rate: 0.05 penetrates_skin: No per_cycle: +2 TOX, +5 LOSEBREATH notes: A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio. - name: Lipolicide ingredients: - Mercury - Ephedrine - Diethylamine reaction_message: A vague smell similar to tofu rises from the mixture. sources: - Weight-loss shakes. tags: [tox, damage, heal] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: +1 TOX unless the victim keeps eating food. 10% chance of healing obesity. notes: Mostly just annoying, but easy to get from weight-loss shakes. - name: Cyanide ingredients: - Oil - Ammonia - Oxygen - !step Heat to 374 K. heat_to: Heat to 374 K. sources: - Poison bottles. - Extracted or distilled from black cannabis leaves. tags: [damage, tox, losebreath, stun] reaction_message: The mixture gives off a faint scent of almonds. info: depletion_rate: 0.1 penetrates_skin: Yes per_cycle: +1.5 TOX. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 TOX notes: | A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls. - name: Ketamine sources: - Sleepy pens. - Poison bottles. - Smoker guardbuddy module. tags: [ko, stamina, eye] info: depletion_rate: 0.8 penetrates_skin: Yes per_cycle: Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle. notes: Sleepy pens come pre-loaded with this. A typical dose from one should last 6-8 minutes. - name: Sulfonal ingredients: - Acetone - Diethylamine - Sulfur reaction_message: The mixture gives off quite a stench. tags: [damage, tox, stamina, drowsiness, jitter, ko] info: depletion_rate: 0.1 penetrates_skin: No per_cycle: +1 TOX. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. notes: Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating. - name: Sodium Thiopental sources: - Poison bottles. - Derelict medbot injections. - Space bee stings. tags: [stamina, jitter, stun, movement, drowsiness, damage, brain, ko] info: depletion_rate: 0.7 penetrates_skin: No per_cycle: | Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle. notes: | Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. One of the reasons to run from the derelict medibots, they will inject you with this constantly if they catch you. - name: Pancuronium sources: - Poison bottles. - Derelict medbot injections. tags: [stamina, paralyze, damage, losebreath] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: | Severe total stamina penalty. Will permastun on 11th cycle. If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH notes: | The other reason to run from the derelict medibots, as this will be injected along with the sodium thiopental, which will eventually kill you while you can't even scream for help. A very nasty disabling poison for traitors to make use of, basically a much meaner curare. - name: Acetaldehyde ingredients: - Chromium - Oxygen - Copper - Ethanol - !step Heat to 549 K. heat_to: Heat to 549 K. reaction_message: It smells like a bad hangover in here. tags: [burn, damage, plant] info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: +1 BURN Per plant cycle: +4 POISON notes: Basic poison. - name: Nanomachines sources: - Poison bottles. - Roburgers. tags: [disease] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 1.9 notes: Infects the victim with robotics transformation. The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself. - name: Prions sources: - Poison bottles. - Brain burgers. tags: [disease] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 4.9 notes: Infects the victim with kuru. Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes. - name: Gibbis sources: - Poison bottles. tags: [disease, gib] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 2.9 notes: Infects the victim with a non-contagious version of GBS. Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a backup copy of the victim's DNA. - name: Spider eggs sources: - Poison bottles. tags: [disease, gib] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 2.9 notes: Infects the victim with parasites. Each successful infection rips the host apart and spawns a couple of baby ice spiders, which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations. - name: Pure bacon grease sources: - Poison bottles. tags: [disease, heart] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 4.9 notes: 100% chance to cause cardiac failure, which can be a very serious condition without easy access to epinephrine or another stimulant. - name: Initropidril (Concentrated) sources: - Poison bottles. tags: [disease, heart] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 4.9 notes: 100% chance to cause cardiac arrest. This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death. - name: Space heartworms sources: - Poison bottles. tags: [disease, heart] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 4.9 notes: 100% chance to cause cardiac abscondment. Generally lethal without an immediate heart transplant. - name: Liquid spacetime tags: [disease] info: penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 4.9 notes: Infects the victim with teleportitis. It repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. The teleportation also causes sparks to fly from the destination, which can be very bad if you land on something ignitable. - name: Rajaijah (Madness toxin) sources: - Poison bottles. reaction_message: The mixture forms a clear greenish liquid, emitting a nauseating smell reminiscent of chlorophyll and rubbing alcohol. tags: [damage, brain, jitter, drowsiness, stamina, ko, movement] info: penetrates_skin: No depletion_rate: 0.1 per_cycle: +0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages. notes: | You may be familiar with Syndicate NPCs, which can be summoned with telescience. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off. Note - Slapping a straight jacket on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely. - name: Initropidril sources: - Poison bottles. tags: [stamina, stun, damage, tox, oxy, losebreath, heart] reaction_message: A sweet and sugary scent drifts from the unpleasant milky substance. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | Major stamina regeneration buff. 33% chance of medium-duration stun OR up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH OR immediate cardiac arrest. notes: RNG-based poison, can either kill you ridiculously fast or agonizingly slowly. - name: Initrobeedril (Royal) sources: - Poison bottles. reaction_message: A sweet and sugary scent drifts from the royal purple substance. tags: [damage, tox, stun, losebreath, oxy, gib, heart] info: penetrates_skin: No depletion_rate: 0.2 per_cycle: +1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind. notes: | Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26. - name: Sarin sources: - Poison bottles. reaction_message: The mixture yields a colorless, odorless liquid. tags: [damage, tox, brain, burn, losebreath, stun, jitter, movement, paralyze, eye] info: depletion_rate: 0.1 penetrates_skin: Yes per_cycle: | +1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle. If permastunned = additional +5 LOSEBREATH, +1 BRAIN and +1 TOX 25+ UNITS = 8% chance of additional +1/+2 TOX notes: Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Can be neutralized with atropine, or handled with wide-spectrum meds. - name: Aconitum tags: [tox, losebreath, stun, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH notes: Toxic + suffocation, behaves like a weaker coniine. - name: Cholesterol sources: - Extracted from THE MONSTER and many other meat dishes. tags: [stamina, overdose, damage, tox, stun, heart] info: penetrates_skin: No depletion_rate: 0.4 overdose_threshold: 25 per_cycle: | Minor total stamina penalty OVERDOSE - Scales with dose. 25+ UNITS = ~5% chance of up to +2 TOX 45+ UNITS = ~7% of up to +4 TOX 125+ UNITS = ~2% of medium-duration stun and cardiac failure notes: Not very dangerous in low quantities. A side-effect of consuming too many meaty dishes. - name: Porktonium sources: - Extracted from everything that contains bacon. tags: [damage, overdose] info: penetrates_skin: No depletion_rate: 0.2 overdose_threshold: 133 per_cycle: OVERDOSE - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide notes: Porktonium depletes fairly slowly and an overdose can be very lethal. - name: Ghost Chili Juice sources: - Extracted from ghostlier chili. tags: [stun, burning, gib, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | 50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed) notes: Neutralized by milk. Can be effective in a sleepy pen if the RNG is on your side. - name: Toxic Slurry sources: - Extracted from all slurrypods. tags: [tox, stun, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: 10% chance of up to 4 TOX, 7% of stunning briefly notes: Mostly just annoying, but it can be deadly over time if the RNG cooperates. - name: Glowing Slurry sources: - Extracted from omega slurrypods. tags: [damage, rad, mutation, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 RAD. 15% chance of bad mutation, 3% of good mutation application_effect: | TOUCH - 50% of bad mutation INGEST - 100% of bad mutation Per plant cycle: One random mutation, up to -2 GROWTH notes: Scrambles your genes to hell and back. - name: Uranium info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 RAD Per plant cycle: +2 RAD, 24% chance of a random mutation notes: Some vending machine junk contains this. tags: [rad, damage, plant] - name: Unstable Mutagen ingredients: - Radium - Plasma - Chlorine tags: [damage, rad, mutation, plant] reaction_message: The substance turns neon green and bubbles unnervingly. info: depletion_rate: 0.3 penetrates_skin: No per_cycle: +2 RAD, 4% chance of a bad mutation application_effect: | TOUCH - 33% chance of a bad mutation INGEST - 100% of a bad mutation Per plant cycle: 40% chance of -1 GROWTH, 24% of a random mutation notes: Another solid, easy-level poison, though it's usually used as a precursor to other chems. - name: Unstable Mutagen ingredients: - Epinephrine - Neurotoxin tags: [damage, rad, mutation, plant] reaction_message: An unpleasant, shifting green mass of liquid forms from the reaction. info: depletion_rate: 0.3 penetrates_skin: No per_cycle: +2 RAD, 4% chance of a bad mutation application_effect: | TOUCH - 33% chance of a bad mutation INGEST - 100% of a bad mutation Per plant cycle: 40% chance of -1 GROWTH, 24% of a random mutation notes: Another solid, easy-level poison, though it's usually used as a precursor to other chems. - name: Stable Mutagen unsorted: true ingredients: - Lithium - Acetone - Unstable Mutagen - Bromine tags: [damage, rad, mutation, plant] reaction_message: The substance turns a drab green and begins to bubble. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +2 RAD. If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. Per plant cycle: 80% chance of up to -3 GROWTH, 16% of a random mutation notes: The changeling's DNA sting works like this, for instance. - name: Capsaicin sources: - Extracted from any chili. - Extracted or distilled from omega cannabis leaves. - Spaghetti arrabbiata. tags: [temperature, stun, damage, oxy, movement, eye] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: | Stuttering, increases body temperature slightly. 10% chance of stunning briefly. 20+ UNITS = 10% of up to +10 OXY. application_effect: | TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness. INGEST - Stuttering. 80+ UNITS = medium-duration stun Addiction probability (INGEST): 1% notes: Crowd dispersal grenades contain this. - name: Ants sources: - It accumulates on floor tiles that foodstuffs have been left on, indicated with a animated sprite. tags: [brute, damage] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: +2 BRUTE application_effect: TOUCH/INGEST - Does 4 BRUTE damage notes: Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall. - name: Spiders ingredients: - Unstable Mutagen - Ants - !step Ingest both and perform a *dance. reaction_message: The ants arachnify. tags: [damage, brute, stun] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: 50% chance of +1 BRUTE. 10% chance of +2 BRUTE OR +5 BRUTE and brief stun OR 10% of +4 BRUTE and barfing up some spiders application_effect: | 5+ UNITS = Creates spiders when applied to floor tiles. TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE. notes: Spider friends! Sometimes they're a bit grumpy, though. - name: Glitter ingredients: - Silver - Itching Powder - Colorful Reagent - Paper (Reagent) reaction_message: The mixture becomes far more fabulous! tags: [damage, brute, allergy] info: notes: Makes your mob glitter. Occasional BRUTE damage from scratching, similar to itching powder. depletion_rate: 0.1 penetrates_skin: Yes per_cycle: Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine application_effect: 5+ UNITS = Creates glitter when applied to floor tiles. - name: Nitrogen Dioxide ingredients: - Copper Nitrate - !step Heat to 454 K. heat_to: Heat to 454 K. reaction_message: The mixture gives off a biting odor. tags: [tox, damage, plant] info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: +1 TOX Per plant cycle: +3 POISON - name: Allyl Chloride ingredients: - (1) - (2) - !step Heat to 774 K. heat_to: Heat to 774 K. reaction_message: The mixture becomes colorless. tags: [burn, damage, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +1.5 BURN Per plant cycle: +4.5 POISON # Acids - name: Acetic Acid ingredients: - (1) - (1) - (4) tags: [brute, burn, damage, plant] reaction_message: It smells like vinegar and a bad hangover in here. info: depletion_rate: 0.4 penetrates_skin: No application_effect: | TOUCH - Does +5 BRUTE. 50+ UNITS = 75% chance of +15 BURN, +5 BRUTE and disfiguring the victim's face. INGEST - 25+ UNITS = +2 BRUTE Per plant cycle: +1 ACID notes: It's basically raw vinegar. Behaves like a much weaker sulfuric acid. - name: Sulphuric Acid ingredients: - Sulfur - Hydrogen - Oxygen tags: [brute, damage, burn, plant] reaction_message: The mixture gives off a sharp acidic tang. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +1 BURN application_effect: | TOUCH - Does +10 BURN and +5 BRUTE, 40% chance of melting items. 25+ UNITS = 75% chance of disfiguring the victim's face (blocked by headgear) INGEST - 10+ UNITS = Scales with dose, up to +20 BURN Per plant cycle: +5 ACID, -3 GROWTH notes: A precursor to many other chems. - name: Hydrochloric Acid ingredients: - Chlorine - Hydrogen - Water tags: [brute, damage, burn, plant] reaction_message: The mixture gives off a sharp acidic tang. info: depletion_rate: 0.4 penetrates_skin: No notes: Behaves exactly the same as sulphuric acid. - name: Nitric Acid ingredients: - (3) - (1) tags: [brute, damage, burn, plant] reaction_message: The mixture gives off a sharp acidic tang. info: depletion_rate: 0.4 penetrates_skin: No notes: Behaves exactly the same as sulphuric acid. - name: Fluorosulphuric Acid ingredients: - Sulphuric Acid - Fluorine - Hydrogen - Potassium - !step Heat to 374 K. heat_to: Heat to 374 K. tags: [tox, burn, damage, plant] reaction_message: The mixture deepens to a dark blue, and slowly begins to corrode its container. info: depletion_rate: 0.4 penetrates_skin: No per_cycle: +1 TOX, +1 BURN. application_effect: | TOUCH - Up to +20 BURN, 100% chance of melting items 9+ UNITS = melts headgear, otherwise +75 BURN and disfigures the victim's face INGEST - 5+ UNITS = Scales with dose, up to +75 BURN Per plant cycle: +10 ACID, -5 GROWTH # Pyrotechnic chems - name: Plasma info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 374 K Ignition effect: Small to large fireball, scales with volume (up to 8x8). per_cycle: +1 TOX. Increases depletion rate of epinephrine by 2. application_effect: | Cannot be applied to floor tiles. TOUCH - If already on fire = +30 BURNING Per plant cycle: +2 POISON sources: - Base chemical from the dispenser. tags: [ignite, burning, damage, tox, depletion, plant, base] - name: Welding Fuel info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 474 K Ignition effect: | Small to large fireball, scales with volume (up to 7x7). IF 100+ UNITS = Small explosion (up to 4x4, low severity). per_cycle: If already on fire = +2 BURNING application_effect: TOUCH - If already on fire = +30 BURNING Per plant cycle: +1 POISON notes: Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes. sources: - Welding fuel tanks. tags: [ignite, explode, burning, plant, base] - name: Oil ingredients: - Carbon - Hydrogen - Welding Fuel reaction_message: An iridescent black chemical forms in the container. tags: [slippery, ignite] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 874 K Ignition effect: Small to large fireball, scales with volume (up to 8x8). Yields 0.5 units of ash per 1 unit of oil. application_effect: | Creates a streak of slippery oil when applied to floor tiles. TOUCH - Lubricates cyborg joints and temporarily make them move faster. notes: Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes. - name: Napalm ingredients: - Sugar - Welding Fuel - Ethanol reaction_message: The mixture congeals into a sticky gel. tags: [burning, ignite, plant] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 374 K Ignition effect: Small to large fireball, scales with volume (up to 8x8). per_cycle: If already on fire = +10 BURNING. application_effect: TOUCH - If already on fire = +70 BURNING Per plant cycle: +1 POISON notes: Mostly harmless until a heat source is encountered. - name: Kerosene reaction_message: This pungent odor could probably melt steel. tags: [ignite] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 874 K Ignition effect: Small to large fireball, scales with volume (up to 8x8). notes: Has a secret, unlisted property. - name: Phlogiston unsorted: true sources: - Extracted from burning commol roots. ingredients: - Phosphorous - Sulphuric Acid - Plasma - Stabilizing agent (Stabilizer) reaction_message: The substance becomes sticky and extremely warm. tags: [burning, ignite, damage, burn, plant] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Instant (without stabilizer) Ignition effect: Small fireball (without stabilizer), scales with volume (up to 8x8). per_cycle: If reagent temperature is above 224 K = +2 BURNING, sets you alight. application_effect: | If 224+ K = creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume. TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight. INGEST - Scales with volume, up to +45 BURN. Per plant cycle: +8 FIRE, -12 GROWTH notes: Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot. Even then, they can't prevent you from spontaneously igniting every cycle. - name: Phlogiston Dust ingredients: - Phlogiston - Charcoal - Phosphorous - Sulfur reaction_message: The substance becomes a pile of burning dust. tags: [burning, damage, burn, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: If reagent temperature is above 224 K = +2 BURNING, sets you alight. application_effect: | If 224+ K = creates a fireball (up to 8x8) when applied to floor tiles, scales with volume. TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight. INGEST - Scales with volume, up to +45 BURN. Per plant cycle: +8 FIRE, -12 GROWTH notes: Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar. - name: Chlorine Trifluoride (CLF3) ingredients: - (1) - (3) - !step Heat to 424 K. heat_to: Heat to 424 K. reaction_message: The mixture gives off significant heat. tags: [burning, explode, damage, burn] info: depletion_rate: 4 penetrates_skin: No per_cycle: If already on fire = +5 BURNING. application_effect: | Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Can burn through floor tiles all well. TOUCH / INGEST - Sets you alight, +50 BURNING. INGEST - Scales with volume, up to +90 BURN. ignition_temp: N/A (with ff-foam = instant) Ignition effect: | Makes a 3x3 fireball when it comes into existence. When mixed with fire-fighting foam = small explosion (2x2, low severity). Does not scale with volume. notes: A very popular starting deathchem, but be careful when mixing. - name: Smoke Powder unsorted: true ingredients: - Potassium - Phosphorous - Sugar - Stabilizing agent (Stabilizer) reaction_message: The mixture sets into a greyish powder! / The mixture quickly turns into a pall of smoke! tags: [ignite] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Instant (stabilizer = 374 K) Ignition effect: Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. notes: | It takes up to three other chems (the ones with the most units present) from its container with it, inflicting their TOUCH reactions and making them breathable through the air (gives them "Penetrates Skin = Yes" functionality) for whatever is hit by the smoke. Very handy for delivering chemicals that otherwise need to be injected to work. Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke. - name: Fluorosurfactant unsorted: true ingredients: - Fluorine - Carbon - Sulphuric Acid - !step Activate with water. reaction_message: A head of foam results from the mixture's constant fizzing. / The mixture quickly and violently erupts into bubbles! tags: [slippery] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Mix with water Ignition effect: | Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 3 units (per reagent carried with the foam, not in total). notes: | Unlike smoke powder, foam isn't limited to three chems and inflicts TOUCH reactions from everything it takes with it, though they won't penetrate skin unless they're supposed to. Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster. - name: Flash Powder unsorted: true ingredients: - Aluminium - Potassium - Chlorine - Sulfur - Stabilizing agent (Stabilizer) reaction_message: The chemicals hiss and fizz briefly before falling still. tags: [ignite, stun, eye, blindness, damage] info: depletion_rate: 0.4 penetrates_skin: Yes ignition_temp: Instant (stabilizer = 374 K) Ignition effect: Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness. notes: Flashbangs contain this. - name: Sonic Powder (Hootingium) unsorted: true ingredients: - Oxygen - Cola - Phosphorous - Stabilizing agent (Stabilizer) tags: [ignite, stun, deaf, ear, damage, movement, brain] reaction_message: The mixture begins to bubble slighly! / The mixture begins to bubble furiously! info: depletion_rate: 0.4 penetrates_skin: Yes per_cycle: 70% chance of +1 BRAIN ignition_temp: Instant (stabilizer = 374 K) Ignition effect: Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness. notes: Flashbangs contain this. Occasionally plays HOOT! instead of BANG! - name: Black Powder ingredients: - Saltpetre - Charcoal - Sulfur reaction_message: The mixture yields a granular black powder. tags: [ignite, explode] info: depletion_rate: 0.05 penetrates_skin: Yes ignition_temp: 474 K Ignition effect: | Sparks, then blows up a second or two later. Damage scales with volume. < 160 UNITS = Minor explosion (up to 2x2, low severity) 161+ UNITS = Medium-sized explosion (6x6, medium severity) 301+ UNITS = large explosion (12x12, medium severity) application_effect: 5+ UNITS = Creates black powder residue when applied to floor tiles. notes: A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later. - name: Thermite ingredients: - Iron - Oxygen - Aluminium reaction_message: The solution mixes into a reddish-brown powder. tags: [ignite, burning] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: 374 K (floor/wall only) Ignition effect: 100% chance of burning through walls. Can burn through floor tiles all well (not guaranteed). application_effect: TOUCH - If already on fire = +100 BURNING notes: You'll generally be using an igniter or other heat source, and may have to heat the wall 5-10 times to ignite the thermite. - name: Pyrosium ingredients: - Plasma - Radium - Phosphorous - !step Active with oxygen. reaction_message: The resultant gel begins to emit significant heat. tags: [heat] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Mix with oxygen Ignition effect: Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. notes: Can make non-flammable things incredibly hot, but so can a welder or lighter. Fun for delayed self-heating reactions. - name: Cryostylane ingredients: - Water - Plasma - Nitrogen - !step Active with oxygen. reaction_message: A light layer of frost forms on top of the mixture. sources: - Extracted from chilly peppers. tags: [temperature, cool, burning, slippery] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Mix with oxygen Ignition effect: Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container. per_cycle: Reduces body temperature drastically. application_effect: | 3+ UNITS = Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires. TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out. notes: While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. As a panic option, the quick freeze is also handy for immediately activating cryoxadone. - name: Argine heat_to: Cool to low temperature. sources: - Magical beans. tags: [explode, ignite] info: penetrates_skin: No depletion_rate: 0.4 notes: Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off. ignition_temp: 272 K Ignition effect: Medium-sized explosion (4x4, high severity). Does not scale with volume. application_effect: Cannot be applied to floor tiles. - name: Sorium unsorted: true ingredients: - Mercury - Carbon - Nitrogen - Oxygen - Stabilizing agent (Stabilizer) reaction_message: The mixture pops and crackles before settling down. tags: [explode, ignite] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Instant (stabilizer = 474 K) Ignition effect: Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume. application_effect: 25% chance of being applied to floor tiles. notes: Blasts everything away that isn't bolted down. Anything that hits you will do some BRUTE, and as will crashing into windows, walls and other objects. - name: Liquid Dark Matter unsorted: true ingredients: - Plasma - Radium - Carbon - Stabilizing agent (Stabilizer) reaction_message: The begins to glow in a dark purple. tags: [explode, ignite] info: depletion_rate: 0.4 penetrates_skin: No ignition_temp: Instant (stabilizer = 474 K) Ignition effect: Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. application_effect: 25% chance of being applied to floor tiles. notes: Pretty much the inverse of sorium. It's far more dangerous, however, as getting sucked in and hit by a hundred different objects is easily enough to do crit levels of BRUTE damage. Very devious and disorienting. - name: Chlorine Azide tags: [explode] info: ignition_temp: Instant Ignition effect: Small explosion (4x4, low severity). Does not scale with volume. notes: | Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent. - name: Magnesium Explosion tags: [explode] ingredients: - Magnesium - Copper - Oxygen info: ignition_temp: Instant Ignition effect: Small explosion (1x1, low severity). Does not scale with volume. notes: The explosion is not prevented by stabilizing agent. # Drugs - name: Nicotine sources: - Cigarettes. - Nicotine patches. - Extracted from unmutated eggplants. tags: [drug, overdose, addictive, stamina, stun, jitter, damage, tox, movement, temperature, oxy] info: depletion_rate: 0.4 penetrates_skin: No overdose_threshold: 35 per_cycle: | Slight stamina regeneration buff, 50% chance of 1x stun reduction and jitteriness. OVERDOSE - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY. Addiction probability (INGEST): 70% notes: Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage. - name: Cat drugs sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Catonium - Psilocybin - Ammonia - Welding Fuel - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The mixture hisses oddly. tags: [drug, hallucinate] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Causes you to meow, hiss, and hallucinate. Amusing text messages. notes: Gimmick drug, good for laughs or confusing the hell out of people. - name: Cat drugs sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Catnip - Still - !step Stuff the catnip in the still. tags: [drug, hallucinate] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Causes you to meow, hiss, and hallucinate. Amusing text messages. notes: Gimmick drug, good for laughs or confusing the hell out of people. - name: Space Drugs sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Mercury - Sugar - Lithium reaction_message: Slightly dizzying fumes drift from the solution. tags: [drug, hallucinate, addictive, movement] info: depletion_rate: 0.2 penetrates_skin: No per_cycle: Pretty lights, confused movement. Addiction probability (INGEST): 65% notes: Heat it to create neurotoxin. Otherwise, it just makes everything flash colors like the bar's party button. - name: George Melonium sources: - Extracted from rainbow melons. tags: [drug, explode, heal, oxy, tox, brute, burn, brain, stun] info: penetrates_skin: No depletion_rate: 0.4 application_effect: INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun notes: Surprisingly weaponizable. - name: Psilocybin sources: - Extracted from magic mushrooms (space fungus mutation). - Extracted or distilled from omega cannabis leaves. tags: [drug, hallucinate, stun] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Pretty lights and hallucinations, occasionally a short stun. notes: Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on. - name: Jenkem ingredients: - Compost - Urine reaction_message: The mixture ferments into a filthy morass. tags: [drug, dizziness, damage, tox, addictive] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: Causes dizziness. 10% chance of +1 TOX Addiction probability (INGEST): 30% notes: Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects. - name: Lysergic Acid Diethylamine (LSD) ingredients: - Diethylamine - Space Fungus reaction_message: The mixture turns a rather unassuming color and settles. sources: - Extracted or distilled from rainbow and omega cannabis leaves. tags: [drug, hallucinate] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Pretty lights and hallucinations. Imaginary monsters start chasing you around. notes: The changeling's hallucinogenic sting injects this. - name: Tetrahydrocannabinol (THC) sources: - Extracted or distilled from all cannabis leaves. tags: [drug, drowsiness, movement] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. notes: Doesn't really do a whole lot, but people are usually pretty happy to smoke any joints you leave laying around. - name: Synaptizine sources: - Syndicate donk pockets. - Spaghetti with meatballs. - Spaghetti arrabbiata. tags: [drug, overdose, stun, stamina, drowsiness, heal, damage, brain, tox, dizziness] info: depletion_rate: 0.4 penetrates_skin: No overdose_threshold: 40 per_cycle: | 1x stun reduction per cycle, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns or extra +1 TOX. notes: Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects. - name: Crank unsorted: true sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Diphenhydramine (Antihistamine) - Ammonia - Lithium - Sulphuric Acid - Welding Fuel - !step Heat to 374 K. heat_to: Heat to 374 K reaction_message: The mixture violently reacts, leaving behind a few crystalline shards. tags: [drug, stun, temperature, jitter, damage, tox, movement, disease, brain, brute, overdose, addictive, explode] info: depletion_rate: 0.4 penetrates_skin: No overdose_threshold: 20 per_cycle: | 2x stun reduction. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious berserker, additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE. Addiction probability (INGEST): 50% notes: | Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting. Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent. - name: Krokodil sources: - Extracted or distilled from omega cannabis leaves. ingredients: - Diphenhydramine (Antihistamine) - Morphine - Space Cleaner - Potassium - Phosphorous - Welding Fuel - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The mixture dries into a pale blue powder. tags: [drug, jitter, damage, brain, temperature, stun, tox, brute, overdose, addictive] info: depletion_rate: 0.4 penetrates_skin: No overdose_threshold: 20 per_cycle: | Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off. Addiction probability (INGEST): 50% notes: Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying. - name: Methamphetamine sources: - Extracted from robust asomna barks. - Extracted or distilled from omega cannabis leaves. ingredients: - Ephedrine - Iodine - Phosphorous - Hydrogen - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The solution fizzes and gives off toxic fumes. tags: [drug, overdose, addictive, stun, stamina, speed, jitter, drowsiness, damage, brain, movement] info: depletion_rate: 0.6 penetrates_skin: No overdose_threshold: 20 per_cycle: | 2.5x stun reduction, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand. Addiction probability (INGEST): 60% notes: Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you. - name: Bath Salts sources: - Extracted or distilled from omega cannabis leaves. ingredients: - ???? - Monosodium Glutamate - Saltpetre - Mercury - Space Cleaner - Mugwort - Denatured Enzyme - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: Tiny cubic crystals precipitate out of the mixture. Huh. tags: [drug, overdose, addictive, stamina, stun, movement, damage, brute, tox, brain, rad, eye, jitter, disease, hallucinate] info: depletion_rate: 0.6 penetrates_skin: No overdose_threshold: 20 per_cycle: | Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects = growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious berserker, extra +2 TOX, +1 BRAIN, +5 BRUTE. application_effect: INGEST - Does +5 RAD, +5 TOX, +10 BRAIN Addiction probability (INGEST): 80% notes: | Dump all the Discount Dan's flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal. - name: Aranesp ingredients: - Epinephrine - Atropine - Insulin reaction_message: The solution begins to bubble. tags: [drug, stamina, damage, tox, oxy, losebreath, stun, overdose] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: Major total stamina and regeneration buff. 90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH notes: While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage. - name: Stimulants sources: - Stimpacks. tags: [drug, stun, stamina, heal, oxy, tox, brute, burn, dizziness, drowsiness, damage] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: | IF 5+ UNITS = cancels out all stuns, extreme total stamina and regeneration buff. -5 OXY/TOX, -10 BRUTE/BURN. Reduces dizziness and drowsiness. IF < 5 UNITS = +2 TOX, +1 BRUTE, 10% chance of medium-duration stun. notes: Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects. # Miscellaneous recipes - name: Silicate ingredients: - Silicon - Oxygen - Aluminium reaction_message: The substance mixes into a clear, viscous liquid. tags: [window] info: depletion_rate: 0.4 penetrates_skin: No application_effect: Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong. notes: A standard reinforced window has about 80 durability. - name: Corn Syrup ingredients: - Corn starch - Sulphuric Acid - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The mixture forms a viscous, clear fluid! info: depletion_rate: 0.4 penetrates_skin: No per_cycle: Decays into 1.2 units of sugar. notes: A sufficiently high dose can easily lead to hyperglycaemic shock. - name: Carpet ingredients: - Space Fungus - Blood reaction_message: The substance turns thick and stiff, yet soft. info: depletion_rate: 0.4 penetrates_skin: No application_effect: 5+ UNITS = Creates a dirty carpet when applied to floor tiles. - name: Firefighting Foam (Carbon Tetrachloride) ingredients: - Carbon - Sulfur - Chlorine reaction_message: The mixture bubbles gently. tags: [burning, explode] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: See CLF3. application_effect: TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. - name: Holy Water ingredients: - Wine - Mercury - Water sources: - Extracted from unmutated garlics. reaction_message: The water somehow seems purified. Or maybe defiled. tags: [slippery, burning, heal, brain, disease, damage, burn] info: depletion_rate: 0.4 penetrates_skin: No application_effect: | Temporarily creates a slippery surface when applied to floor tiles. TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases. TOUCH/INGEST - If target is vampire = +1.25 BURN and -1.25 blood per unit applied. - name: Space Lube ingredients: - Silicon - Oxygen - Water reaction_message: The substance turns a striking cyan and becomes oily. tags: [slippery] info: depletion_rate: 0.4 penetrates_skin: No application_effect: Temporarily crates a very slippery surface when applied to floor tiles. notes: Causes people to slip and fall regardless of running or walking. Anybody falling down will take BRUTE damage in the process. - name: Foamed Metal unsorted: true ingredients: - Fluorosurfactant - Sulphuric acid - OR reaction_message: The metal begins to foam up! / The metal begins to foam up, becoming rigid and tough! tags: [floor, wall] info: notes: | Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object. A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water). - name: Life ingredients: - Synthflesh - Blood - Strange Reagent - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The substance begins to wriggle disgustingly and climbs out of its container! info: notes: | Creates a random NPC immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube. Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew. - name: Partially Hydrogenated Space-Soybean Oil ingredients: - Space-Soybean Oil - Hydrogen - !step Heat to 524 K. heat_to: Heat to 524 K. reaction_message: The mixture emits a burnt, oily smell. tags: [overdose, damage, oxy, stun] info: penetrates_skin: No depletion_rate: 0.2 (75+ UNITS = 0.4) overdose_threshold: 75 per_cycle: | 15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium. OVERDOSE - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun notes: Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates. - name: Meat slurry ingredients: - Corn starch - Blood reaction_message: The mixture congeals into a bloody mass. tags: [slippery] info: penetrates_skin: No depletion_rate: 0.4 per_cycle: 4% chance of decaying into up to 3 units of cholesterol. application_effect: 5+ UNITS = 10% chance of creating slippery gibs when applied to floor tiles. - name: Beff ingredients: - Meat slurry - Plasma - Partially Hydrogenated Space-Soybean Oil reaction_message: The mixture solidifies, taking a crystalline appearance. info: penetrates_skin: No depletion_rate: 0.4 per_cycle: | 8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol - name: Pepperoni ingredients: - Saltpetre - Beff - Synthflesh reaction_message: The beff and the synthflesh combine to form a smoky red log. tags: [damage, brute] info: application_effect: TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear). penetrates_skin: No depletion_rate: 0.4 - name: Fliptonium ingredients: - Gin and Sonic - Liquid Dark Matter - Chocolate - Ephedrine reaction_message: The mixture swirls around excitedly! tags: [addictive, overdose, stun, stamina, jitter, drowsiness, damage, tox, movement] info: depletion_rate: 0.2 penetrates_skin: No overdose_threshold: 15 Addiction probability (INGEST): 10% per_cycle: | 1.5x stun reduction, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness. OVERDOSE - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness - name: Fliptonium (Diluted) ingredients: - Fliptonium - Water reaction_message: The mixture swirls around in a kinda lackluster way. You feel pretty unimpressed. tags: [addictive, overdose, damage, tox] info: depletion_rate: 0.1 penetrates_skin: No overdose_threshold: 30 Addiction probability (INGEST): 5% per_cycle: | Makes you flip off nearby people. OVERDOSE - 8% chance of +1/+2 TOX. - name: Fartonium ingredients: - Refried beans - Egg - ????? - Cheese (Substitute) reaction_message: The substance makes a little 'toot' noise and starts to smell pretty bad. tags: [damage, brute] info: notes: Non-stop farty party. depletion_rate: 0.4 penetrates_skin: No per_cycle: | 66% chance of farting. If simethicone is present = funny text messages, 5-25% chances of up to +4 BRUTE - name: Colorful Reagent unsorted: true ingredients: - Plasma - Radium - Space Drugs - Cryoxadone - Triple Citrus - Stabilizing agent (Stabilizer) reaction_message: The substance flashes multiple colors and emits the smell of a pocket protector. info: application_effect: | INGEST - Changes your blood to a random colour. TOUCH - Paints almost everything it touches with a random colour. notes: Foaming or smoking this can be fun. depletion_rate: 0.4 penetrates_skin: No - name: Flaptonium ingredients: - Egg - Colorful Reagent - Chicken Soup - Strange Reagent - Blood - !step Heat to 374 K. heat_to: Heat to 374 K. reaction_message: The substance turns an airy sky-blue and foams up into a new shape. info: notes: Makes a parrot upon synthesis, similar to life. Squawk! - name: Reversium reaction_message: .ylegnarts dnuora lriws ot snigeb erutxim ehT info: notes: Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes. depletion_rate: 0.4 penetrates_skin: No application_effect: TOUCH and INGEST - See per life cyle. per_cycle: Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards. - name: Copper Nitrate ingredients: - (1) - (1) - (3) reaction_message: The mixture forms into a blue crystalline solid. info: depletion_rate: 0.4 penetrates_skin: No notes: Inert precursor reagent. # Miscellaneous reagents - name: Corn Starch sources: - Extracted from unmutated corn cobs. - name: Space Fungus sources: - Extracted from any space fungi. - Use a beaker on fungus patches growing on the walls. tags: [disease] info: penetrates_skin: No depletion_rate: 0.4 application_effect: INGEST - 50% chance of contracting food poisoning, 10% of up to 5 units of toxin (reagent). notes: Space fungus is acquired by scraping it off of walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it. - name: Egg sources: - Extracted from free range eggplants. - Use an egg on a drinking glass. info: penetrates_skin: No depletion_rate: 0.4 notes: 8% chance of farting, 3% of decaying into up to 2 units of cholesterol. - name: Bee sources: - Extracted from space bee eggs. - Use a space bee egg on a drinking glass. tags: [disease] info: notes: | Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically. Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG. penetrates_skin: No depletion_rate: 0.4 Units to infect (adjusted): 0.8 - name: Space-Soybean Oil sources: - Extracted from soybean pods. - name: Catonium sources: - Extracted from nepeta cataria plants. - name: Urine sources: - Fill your stomach with water, then use the *piss emote or pee in a drinking glass. tags: [slippery] info: penetrates_skin: No depletion_rate: 0.4 application_effect: 5+ UNITS = Temporarily creates slippery puddles of urine when applied to floor tiles. - name: Vomit (Green) sources: - Thrown up from slurrypod burst or ingestion. tags: [slippery] info: penetrates_skin: No depletion_rate: 0.4 application_effect: 5+ UNITS = Temporarily creates slippery pools of vomit when applied to floor tiles. notes: Can be scooped in a beaker to make others vomit. - name: Vomit sources: - Get drunk and puke all over the floor. - Get the flu or witness someone scooping up green vomit. tags: [slippery] info: penetrates_skin: No depletion_rate: 0.4 application_effect: 5+ UNITS = Temporarily creates slippery pools of vomit when applied to floor tiles. - name: Paper (Reagent) sources: - Use a sheet of paper on a beaker. info: depletion_rate: 0.4 penetrates_skin: No application_effect: 5+ UNITS = Creates ripped up paper when applied to floor tiles. - name: Blood sources: - Draw blood from somebody with a syringe or IV drip. tags: [slippery, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: See Stable Mutagen. application_effect: | 5+ UNITS = Creates slippery blood stains when applied to floor tiles. INGEST - Provides nourishment for vampires. Per plant cycle: If plant is man-eater = +3 GROWTH - name: Blood (Changeling) sources: - Draw blood from a changeling with a syringe or IV drip. - Extracted from blood oranges. tags: [slippery, plant] info: depletion_rate: 0.4 penetrates_skin: No per_cycle: See Stable Mutagen. ignition_temp: 324 K Ignition effect: Changeling blood reacts to heat, which can be used to identify them. application_effect: | 5+ UNITS = Creates slippery blood stains when applied to floor tiles. INGEST - Provides nourishment for vampires. Per plant cycle: If plant is man-eater = +3 GROWTH